The original micro-amusement park that featured custom, themed games and attractions; including immersive story rooms (like escape rooms, but better!), physical/digital carnival games, VR, unique multi-player arcade games, a robot bartender and a 100-person interactive theater.

As Executive Producer and Project Manager for the Engineering team, I helped the founders and other visionaries bring ideas for unique forms of play into the real world.

The fun didn’t stop on opening day. We continued to develop new attractions and curate updated content throughout the park.